Side project to work with procedural generation of meshes in UE4 along with a tool to allow for deformation of meshes during runtime. Uses a simple ray trace to hit an object, detect that point on the mesh, gather all of the vertices within a range and move them.

Created in Unreal 4.

The sphere and ground are procedurally generated meshes. The tool sends a trace to hit a point on the mesh. Based on the key pressed, it either brings the vertices closer to the player or pushes them away. The effect is applied over time as the player holds down the button.