Don’t Get Rejected is a new UE5 game I have been working on. It is a procedural office-based horror game with liminal spaces and non-euclidean geometry. The goal is to make your way to your interview by navigating a procedural environment of strange horrors.

Created in Unreal 5.

At this point the project is mainly just blueprints with some C++. As the player moves forward and doors close far enough back, old rooms despawn and new room paths are generated. There is an in-game store where players can buy new items to help them navigate through the maze. They will collect currency as they get further into the maze that can then be used to get more helpful items.