Evolution Moon was a small competitive online multiplayer game I wrote over the course of two months using Unreal engine 4. I was the only engineer on the project. I worked with artist Ben Mauro to create this game from his vision.

Created in Unreal 4.

Coding was done in C++ and Blueprint. I used the EOS plugins from Redpoint Games to vastly accelerate networking. With that, I was able to get basic multiplayer up and running quickly so I could focus on the gameplay features and networking.