VR audio visualizer I made for the Frameless Labs VR symposium. It takes in real-time audio data from various songs that are playing and maps it to a sphere of triangles acting as speakers in the VR world. It also allows the user to interact with many objects in the environment, change the time of day/skybox, etc.

Created in Unreal 4. Coded in Blueprint.

I used a plugin that reads audio data from files. Then I used the fast fourier transform data to animate individual meshes that comprise a cube. As the song starts the meshes turn from creating a cube to a sphere. Then the pieces that make up the sphere animate smoothly to the music. I added a number of VR interactions to change song, colors, transparency, pattern, etc.